![]() However, it's the Defiler who looks most fun using radioactive ooze to melt foes and mutate fallen troops. "It's in every way similar to an out-of-control tank." Then there's the Foo Fighter, a healing flying saucer with three glowing orbs that detach like. "They're like grandma behind the wheel of an oversized diesel truck," he says, referring to the way you point the Brute at the enemy and tell it to charge. Even talking about individual units causes Isgreen to wax daft. Let's look at the Hierarchy, the one faction of the three that Petroglyph are talking about. Well, at least they're killing each other, as well as us. ![]() "They're trying to take the ship down in the ruined city, the humans have thrown ropes all over it and it's wrenching its limbs around, fighting for its life, causing destruction and chaos." When you can get that breathless while avoiding saying too much, you know you've got a good story - or a very excitable gentleman on your hands. While trying to avoid breaking their self-imposed restrictions on what they can talk about, Isgreen gets excited when discussing the destruction of Washington, not to mention the scenes borrowing from King Kong. Hie story includes some moments that encourage its developers to get carried away. "Don't get too attached to everyone, some of our characters won't be coming back." And losses," says Petroglyph's design visionary Adam Isgreen, with an unseemly relish. "Each campaign will have its own conflicts and resolutions. That means there's a trade-off in the free-roaming nature of the game, in the single-player at least But it also gives Petroglyph the chance to tell their story. So, the single-player game will be a linear set of missions. Petroglyph are very keen on their storytelling - when your scripting team come from the FMV-fuelled background of C&C, you'd expect nothing less. Humanity - pretty much a non-participant in the strategic elements of this cosmic scuffle - has been reduced to the status of an annoying-to-harvest crop. Universe At War: Earth Assault takes place in 2012, on planet Earth where three factions have decided to scrap among themselves. So it's with a positive predisposition that we step up to their new offering. Petroglyph have already stacked up a whole bunch of goodwill, by creating a Star Wars RTS that wasn't a forgettable mess.
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