![]() I don't really get that impression from the game. the raptors did everything else you needed small craft to do, recon, rescue, redirection, etc. The sense I've always had was that the vipers were killing machines, you give em a target and they'll rip them to shreds. But, a mode like this would kinda be drawn out and better suited to slightly larger engagements, the map also would be larger to allow ships to be outta dradis range, which leads to retreating tactics, etc. The tradeoff being that the more raptor wings you take cuts down the slots you can fill with vipers. I really just think that, if there was an 'approach' phase of a battle where you're trying to locate the enemy fleet, and you're playing more with trying to get a good look at the enemy, the raptors would have more of a use as scouts and could even have a decoy aspect where you could try and make it look like you had a ship or two running right at them when it's really just a buncha drones. ![]() Then there's the search-and-rescue ops that they conduct during battles to rescue pilots who've ejected, boarding actions, etc. Then there was the fight to liberate New Caprica, where a wing of raptors were actually used to deploy drones to mimic the dradis profiles of the two battlestars and draw the enemy out of position. ![]() The secret, cunning plan she has conceived could turn the tide of the war foreverThe Game BATTLESTAR GALACTICA Deadlock takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess. The raptor would track and guide the vipers to their target and stay outta the fight. The fate of mankind is now resting on the shoulders of Rear-Admiral Lucinda Cain. Pulling from the TV series, the pilot episode had a raptor paired with a wing of vipers in order to take advantage of it's much longer sensor range.
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